[W]e have five key criteria on which the difficulty level is judged. We want any player to be able to clear any obstacle simply by learning from mistakes and paying close attention. Then, the reasons for failure must always be clear and understandable. Every problem must have multiple solutions, so that players can tackle it in whichever way they want. The game’s controls can never be a factor from which difficulty is derived. And finally, we want to make sure that there’s the possibility for miracles to happen; those magical moments that spread stories outside the confines of the gameworld.
– Hidetaka Miyazaki, director, producer and designer of Dark Souls; interviewed in Edge #226-
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